![]() First off and this is a big one the Overdrive Gauge takes Double time to fill, what this means is we will not get nearly as much Overdrive as we can in the base games, this is a game changer as Overdrive are generally very powerfull especially for the main story (and also mean Tidus will take longer to learn his Overdrive unless of course you grind for it). Ok so episode 1 and 2 you can mostly skip them the beginning of the games has pretty much no changes in term of how the ennemies behave and play almost exactly like the base game but we can already see some changes : ![]() PBirdman guaranteed that he didn't make this mod as a grind fest (except for post-game superbosses of course this can't be avoided), so for the most I will avoid any unecessary grind regarding stats and will try to avoid getting overlevel.Īlright let's get started first off the 2 first episodes : The mod can only be played with the standard sphere grid rename Challenge Sphere Grid, which I think in a mod is good as the Standard Sphere Grid keeps each characters in their own roles which makes thing easier to balance around (for the main story anyway) The Mod is for the PAL English version, officially this version was the first to introduce Dark Aeons and Penance (among other minor changes), one negative aspect is like most PAL game at the time it was on 50Hz instead of 60Hz and was running about 10-20% slower than the NTSC version, fortunatly from Episode 3 onward I found a program to make the ISO in NTSC and run it at 60Hz, of course can't guaranteed everything in the mod will work as intended but so far the mod runs perfectly fine and I didn't encounter any issues (and the save are compatible with both ISO so if I encounter an issue I can just go back to the 50Hz one), except some synch problem with animation and sound during cutscenes and some attacks but these doesn't affect the gameplay. ![]() LP is in French cause this is my native language, game is in English and I add description about important stuff to note here. It also tweaks some game mechanics to balance things out, to my acknowledge the most ambitious gameplay mod for FFX so far.Īs a disclaimer I watched Dansg08 story part of his run but this was 2 years ago now so I forgot mostly everything regarding to the change done to the ennemies (and some things have been tweak by PBirdman base on feedback from that playthrough) so for Story part this is mostly a discovery for me, for the Arena Monster to as I didn't watch that part of the playthrough I however did watch the Dark Aeons and Penance fights, tough by the time I reached them I'll probably forget about the changes. ![]() The mod is advertise as not an Hardcore hack but rather a progressive difficulty, that start relativly close to the original and progressivly gets harder.įurthermore if you familliar with a LandonRay's Punishment this is a completly different philosophy, Punishment was mostly increasing the stats of ennemies and nerfing the Sphere Grid, this mod goes further of course it tweaks some ennemies stats but it mostly changes the AI of the ennemies, add new attack to them or new effect on their existing attack.
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